R-Score, points and leagues
Wins add, defeats cost, letting a challenge expire costs most.
Every account carries an R-Score. It is the short answer to "how often is this person actually right?"
How it moves
- A win adds points.
- A defeat costs points. Being wrong is a normal part of the game and priced accordingly.
- Letting a challenge expire costs the most — more than a defeat, and it hits both sides. See Deadlines.
That last rule is the whole design in one line: big talk is supposed to come with proof. A claim you never settle costs you more than one you settle and lose.
Leagues
Your score puts you in a league, and the league shows on your profile. Play more and settle cleanly and you move up; a run of expired challenges moves you the other way.
Why defeats are cheap and silence is not
INTAYO is not built to reward caution. Someone who makes ten calls, wins six and settles all ten stands better than someone who made two and quietly let both run out. The score is meant to say something about willingness to be pinned down, not only about being right.
Where to see the detail
Your profile shows score and league; the statistics view breaks it down — how many challenges, which modes, how they ended. Both are yours; what others see is described in Your handle and profile.
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